Before Oxford, Shubham worked for over five years in the social sector of India, particularly in the field of educational technology. In his role at Digital Study Hall (DSH), a non-profit that uses educational videos to improve the quality of education for underprivileged children, Shubham played a key role in expanding teacher training workshops to around 14,000 government teachers. He helped to raise $153,000 and forged partnerships with the State Government and UNICEF to empower 3,800 girls in rural India by capacity-building of government school teachers on issues of gender equity. He has also been involved in transforming the admission system of Delhi University, thereby benefiting more than 1.3 million applicants annually.
Post MBA, Shubham – alongside two of his Oxford MBA classmates – co-founded Interactive Game Based Learning (iGBL) with the aim to create a digital platform of interactive games and tools for business education. He was inspired to start this venture after he personally experienced how game-based learning can bring abstract concepts to life, and thus dramatically improve learning outcomes. iGBL is among the winners of the inaugural £20,000 Skoll Centre Venture Award, the £42,000 UKTI Sirius Award, the £5000 Touch Digital Grant, and a place at Oxygen, a top startup accelerator in the UK.